Toon boom harmony rigging6/7/2023 ![]() This also hides all the deformer controls that were displayed. In the Deformation toolbar, click on the Show Selected Deformers and Hide All Others button to display the deformer controls in the Camera view. In the Network view, select the Deformation Group you want to setup. To setup a bone and articulation deformation chain: 1. ![]() The Setup Mode lets you set the resting position of the deformers to make sure it is at the optimal position. ![]() Once you have a deformation chain created, you can optimize its positioning to fit the element it will deform. Note that this Network structure is the result of a simple rigging which was a created with the Create Posed Deformer in Create Deformation Above/Under preference disabled. This group includes all the necessary deformation modules as well as the Bones, Curves and Articulations you created. This will automatically create a Deformation Group connected to the top node of the selected element. Repeat this process until you have finished building the Curve chain. Repeat this until you are finished creating the Bone chain.Ĭlick at the far end of your element, for example, the shoulder and drag your cursor to extend the control handle and release, just as you would do when using the Polyline tool.Ĭlick again at the location where you want the curve to end and drag your cursor to extend the second control handle. An articulation will automatically be inserted between each bones you create. For example, on the shoulder.Ĭlick again at the location where you want your first bone to finish and your second bone to start. Place the cursor at the far end of your element, click once and release. In the Camera view, you can start to create a Bone or Curve rig. In the Network or Timeline view, select the element that you want to add a deformation to. In the Rigging Tool Properties, enable the Automatic Mode. 3.įrom the Deformation toolbar, select the Rigging tool. Refer to the Creating a Full Character Turnaround Deformation Rig to learn how to rig a complete character. But remember that this option must be re-enabled when rigging a multi pose (front, quarter, side and back) character.
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